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Games intrusion 2
Games intrusion 2











Rather than frustrate sensitive gamers with a traditional lives/continue system, it obfuscates it by just stopping the tally on your high score after three deaths. The levels are surprisingly long, taking about 10-15 minutes apiece, even if you don’t die. While gamepad support is offered, the default control setup of keyboard for movement and mouse for aiming/shooting worked best for me. You travel from left to right, shooting many bad dudes, picking up guns for ammo and glowing orbs for health, and fighting a spectacular (seriously, these are some of the best in the genre) boss every third stage. The procedural animation on the larger enemies (most notably the wall-crawling chimera-like mechs in the final third) is stunning to watch, giving them a sense of weight and power that you don’t often see. It gives the game a sense of solidity that few other games can claim. As you can see in the trailer above, EVERYTHING in this game is physics-driven, from the player character, to bullets, missiles, pieces of scenery, tree-branches and more. The game is capped at 30 fps, admittedly, but with good reason that’s the rate at which the astounding physics engine works at.

#Games intrusion 2 full

In fact, it goes further than most Flash games and even boasts full native gamepad support, and can be played fullscreen at a variety of aspect ratios without any major performance hit - it’s quite impressive, technologically. Being sprite-based, Intrusion 2 has no such problem. The issue is that more often than not, Flash games use scaled vector art instead of sprites, and that is absolute hell on your CPU. Contrary to popular belief, Flash is actually capable of pushing around plenty of fancy graphics without slowdown. No, don’t go running for the hills yet - this isn’t another case like The Binding of Isaac where it can bring even high-end PCs to their knees. There’s still plenty of variety to last the length of the game - probably about two hours for a run on Normal mode, with good replay value and a Hard mode that adds more enemies and makes bosses more active.Īnd yes, the game runs on Flash. This shows, to a degree, in the scale of the game (nine levels, three of which are dominated by enormous boss battles), and in the comparatively small number of enemy types encountered. Aside from the music (performed by Android), this is one guy attempting to take on the giants of the genre. On a technical level, the odds seem stacked against this game - it’s a one-man project by a Russian dude called Aleksey Abramenko. All you need to know is that you’re a cool dude with a billowing red scarf, there’s a planet full of dudes that are totally jealous of your good looks and fashion sense, and want to shoot you. There was a cursory attempt at one in earlier versions of the game, but it has been excised in favour of instant pick-up-and-play action. If you’ve ever played Contra, Metal Slug or Abuse, then you can get a fairly solid idea of how Intrusion 2 works – just mash those three games together and add a boatload of physics. There’s probably some other robots lurking around, also needing shooting. Carrying on directly from the end of the original Intrusion (which you can play on Newgrounds here), our nameless protagonist has just defeated a giant robot while riding on top of an enormous cruise missile, and is parachuting back down to the surface of whatever villain-infested planet this happens to be. Intrusion 2 is a game based entirely on that foundation. The ability to hand-wave away stuff like ‘That doesn’t make sense!’ or ‘Physics don’t work that way!’ with a simple, ‘But it’s COOL’. Sometimes, all you need is the Rule of Cool.











Games intrusion 2